AI Insights · Timothy · April 2022
Top 5 Boat Games on iOS in the UK: Q1 2022 Performance
A look at the performance metrics for the top 5 boat games on iOS in the UK during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boat games on iOS in the United Kingdom demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these metrics.
Battle Warship: Naval Empire saw its weekly revenue peak at around $23K in the first week of January, followed by a drop to approximately $5K by the end of March. Weekly downloads remained relatively stable, fluctuating between 500 and 800, while weekly active users gradually declined from 834 to 591 over the quarter.
Sea Port: Cargo Ships Harbor experienced a notable revenue spike to about $5.1K in mid-January, but this was followed by a decrease to around $746 by the end of March. Weekly downloads decreased steadily from 536 in late December to just 58 by the end of the quarter. Active users also saw a consistent decline from 1.6K to 758 during this period.
Port City: Ship Simulator had a weekly revenue peak of $1.3K at the end of December, which gradually decreased to approximately $364 by the end of March. Downloads peaked at 1.4K in late December and early January, then dropped significantly to 105 by the end of the quarter. Active users followed a similar trend, decreasing from 3.1K to 1.3K.
Virtual Regatta Offshore showed a consistent but low revenue stream, peaking at $768 in the first week of January and ending the quarter at around $132. Weekly downloads remained low throughout the quarter, peaking at 40 by the end of March. The game maintained a relatively high number of active users, fluctuating around the 6K mark, with a slight decrease to 6K by the end of March.
Finally, Battle Bay had a modest revenue peak of $381 at the end of December, which decreased to about $72 by the end of March. Downloads were minimal, peaking at 38 at the end of December and dropping to zero by the end of March. Active users also saw a steady decline from 475 to 306 over the quarter.
For more detailed insights and data, visit Sensor Tower.